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Looking for playtesters

Written on January 6th, 2010 by Johnno shouts

Now that IGF 2010 is over, I am ready to address the design issues raised by the judges. Once I finish another design pass, I will be ready to open the game to a limited public beta. If you’d like to be a playtester, please sign up for my mailing list, and/or email me and I’ll hook you up with the demo. Thanks!

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An Introduction to Xenopede

Written on December 23rd, 2009 by Johnno shouts

Xenopede is a solo side-project developed by me, John Pritchett, under the company name Black Squirrel Studios. I started the project back in 2005 in an effort to expand my skills as a game designer, and to explore all facets of the game creation process. Unfortunately (or perhaps fortunately) I was pulled away from the project to work initially on a remake of my first game, TradeWars 2002, and then on Rocketbowl 360 with 21-6 Productions. I quit the former project, but the latter project was completed and released for XBLA in summer of 2008. I have continued to work with 21-6 on unannounced projects, but during the fall of 2009, I found myself with enough time on my hands to take a crack at finishing Xenopede (which was being developed under the working title Waamu, for the three of you who followed the game back in 2005).

I motivated myself with the goal of entering the game into IGF 2010. Though the game did not qualify as a finalist (congrats to the many excellent games that did!), I received positive feedback from the judges, and this has energized me to work toward the goal of releasing the game to the public. As time allows, I will be inviting players to beta-test the game and help me prepare it for release.

Thank you for your interest in my game!

John Pritchett
Black Squirrel Studios

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